@toebean/npc-vortex-api
Version:
A utility package for npc for Vortex.
130 lines • 5.25 kB
TypeScript
/// <reference types="node" />
export * as schemas from './schemas';
/**
* Ensures the Vortex user is logged in to their Nexus account.
* @returns A {@link !Promise Promise} which when resolved, indicates the user is logged into their Nexus account.
* @see {@link https://toebeann.github.io/npc-vortex-api/stable/?page=vortex.Function.ensureLoggedIn}
*/
export declare const ensureLoggedIn: (options?: {
signal?: AbortSignal;
}) => Promise<void>;
/**
* Retrieves details about the currently active Vortex profile.
* @returns A {@link !Promise Promise} which when resolved, passes the currently active Vortex profile to its {@link !Promise.then then} handler(s),
* or `undefined` if not found.
* @see {@link https://toebeann.github.io/npc-vortex-api/stable/?page=vortex.Function.getActiveProfile}
*/
export declare const getActiveProfile: (options?: {
signal?: AbortSignal;
}) => Promise<{
pendingRemove?: boolean | undefined;
features?: Record<string, any> | undefined;
gameId: string;
id: string;
name: string;
modState: Record<string, {
enabled: boolean;
enabledTime: number;
}>;
lastActivated: number;
}>;
/**
* Retrieves the stored static details about the currently selected game mode.
* @remarks If there is no currently selected game mode, the result will have the fallback id `__placeholder`.
* @returns A {@link !Promise Promise} which when resolved, passes the currently selected game mode to its {@link !Promise.then then} handler(s).
* @see {@link https://toebeann.github.io/npc-vortex-api/stable/?page=vortex.Function.getCurrentGame}
*/
export declare const getCurrentGame: (options?: {
signal?: AbortSignal;
}) => Promise<{
shortName?: string | undefined;
logo?: string | undefined;
parameters?: string[] | undefined;
environment?: Record<string, string> | undefined;
shell?: boolean | undefined;
extensionPath?: string | undefined;
imageURL?: string | undefined;
supportedTools?: {
shortName?: string | undefined;
shell?: boolean | undefined;
detach?: boolean | undefined;
onStart?: "hide" | "hide_recover" | "close" | undefined;
exclusive?: boolean | undefined;
defaultPrimary?: boolean | undefined;
id: string;
name: string;
logo: string;
executable: string;
parameters: string[];
environment: Record<string, string>;
}[] | undefined;
details?: Record<string, any> | undefined;
contributed?: string | undefined;
final?: boolean | undefined;
id: string;
name: string;
executable: string;
requiredFiles: string[];
}>;
/**
* Retrieves the details of installed mods for the currently selected game mode.
* @returns A {@link !Promise Promise} when when resolved, passes mod details for the currently selected game mode to its {@link !Promise.then then} handler(s)
* as an object where each mod is indexed by its id, or an empty object if no game mode is currently selected.
* @see {@link https://toebeann.github.io/npc-vortex-api/stable/?page=vortex.Function.getMods}
*/
export declare const getMods: (options?: {
signal?: AbortSignal;
}) => Promise<Record<string, {
enabled: boolean;
enabledTime: number;
}> & Record<string, {
archiveId?: string | undefined;
attributes?: Record<string, any> | undefined;
rules?: {
comment?: string | undefined;
fileList?: {
md5?: string | undefined;
xxh64?: string | undefined;
path: string;
}[] | undefined;
installerChoices?: any;
downloadHint?: {
instructions?: string | undefined;
url?: string | undefined;
mode: "direct" | "browse" | "manual";
} | undefined;
extra?: Record<string, any> | undefined;
ignored?: boolean | undefined;
type: "before" | "after" | "requires" | "conflicts" | "recommends" | "provides";
reference: {
gameId?: string | undefined;
id?: string | undefined;
description?: string | undefined;
fileExpression?: string | undefined;
instructions?: string | undefined;
fileSize?: number | undefined;
fileMD5?: string | undefined;
versionMatch?: string | undefined;
logicalFileName?: string | undefined;
idHint?: string | undefined;
md5Hint?: string | undefined;
tag?: string | undefined;
archiveId?: string | undefined;
repo?: ({
campaign?: string | undefined;
repository: string;
} & {
gameId?: string | undefined;
modId?: string | undefined;
fileId: string;
}) | undefined;
};
}[] | undefined;
enabledINITweaks?: string[] | undefined;
fileOverrides?: string[] | undefined;
type: string;
id: string;
state: "downloading" | "downloaded" | "installing" | "installed";
installationPath: string;
}>>;
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