@tldraw/sync-core
Version:
tldraw infinite canvas SDK (multiplayer sync).
19 lines (18 loc) • 627 B
JavaScript
const RoomSessionState = {
/** Session is waiting for the initial connect message from the client */
AwaitingConnectMessage: "awaiting-connect-message",
/** Session is disconnected but waiting for final cleanup before removal */
AwaitingRemoval: "awaiting-removal",
/** Session is fully connected and actively synchronizing */
Connected: "connected"
};
const SESSION_START_WAIT_TIME = 1e4;
const SESSION_REMOVAL_WAIT_TIME = 5e3;
const SESSION_IDLE_TIMEOUT = 2e4;
export {
RoomSessionState,
SESSION_IDLE_TIMEOUT,
SESSION_REMOVAL_WAIT_TIME,
SESSION_START_WAIT_TIME
};
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