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@tldraw/sync-core

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tldraw infinite canvas SDK (multiplayer sync).

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var RoomSession_exports = {}; __export(RoomSession_exports, { RoomSessionState: () => RoomSessionState, SESSION_IDLE_TIMEOUT: () => SESSION_IDLE_TIMEOUT, SESSION_REMOVAL_WAIT_TIME: () => SESSION_REMOVAL_WAIT_TIME, SESSION_START_WAIT_TIME: () => SESSION_START_WAIT_TIME }); module.exports = __toCommonJS(RoomSession_exports); const RoomSessionState = { /** Session is waiting for the initial connect message from the client */ AwaitingConnectMessage: "awaiting-connect-message", /** Session is disconnected but waiting for final cleanup before removal */ AwaitingRemoval: "awaiting-removal", /** Session is fully connected and actively synchronizing */ Connected: "connected" }; const SESSION_START_WAIT_TIME = 1e4; const SESSION_REMOVAL_WAIT_TIME = 5e3; const SESSION_IDLE_TIMEOUT = 2e4; //# sourceMappingURL=RoomSession.js.map