@tldraw/state
Version:
tldraw infinite canvas SDK (state).
112 lines (97 loc) • 2.92 kB
text/typescript
import { Child, Signal } from './types'
/**
* Get whether the given value is a child.
*
* @param x The value to check.
* @returns True if the value is a child, false otherwise.
*/
function isChild(x: any): x is Child {
return x && typeof x === 'object' && 'parents' in x
}
/**
* Get whether a child's parents have changed.
*
* @param child The child to check.
* @returns True if the child's parents have changed, false otherwise.
*/
export function haveParentsChanged(child: Child): boolean {
for (let i = 0, n = child.parents.length; i < n; i++) {
// Get the parent's value without capturing it.
child.parents[i].__unsafe__getWithoutCapture(true)
// If the parent's epoch does not match the child's view of the parent's epoch, then the parent has changed.
if (child.parents[i].lastChangedEpoch !== child.parentEpochs[i]) {
return true
}
}
return false
}
/**
* Detach a child from a parent.
*
* @param parent The parent to detach from.
* @param child The child to detach.
*/
export function detach(parent: Signal<any>, child: Child) {
// If the child is not attached to the parent, do nothing.
if (!parent.children.remove(child)) {
return
}
// If the parent has no more children, then detach the parent from its parents.
if (parent.children.isEmpty && isChild(parent)) {
for (let i = 0, n = parent.parents.length; i < n; i++) {
detach(parent.parents[i], parent)
}
}
}
/**
* Attach a child to a parent.
*
* @param parent The parent to attach to.
* @param child The child to attach.
*/
export function attach(parent: Signal<any>, child: Child) {
// If the child is already attached to the parent, do nothing.
if (!parent.children.add(child)) {
return
}
// If the parent itself is a child, add the parent to the parent's parents.
if (isChild(parent)) {
for (let i = 0, n = parent.parents.length; i < n; i++) {
attach(parent.parents[i], parent)
}
}
}
/**
* Get whether two values are equal (insofar as @tldraw/state is concerned).
*
* @param a The first value.
* @param b The second value.
*/
export function equals(a: any, b: any): boolean {
const shallowEquals =
a === b || Object.is(a, b) || Boolean(a && b && typeof a.equals === 'function' && a.equals(b))
return shallowEquals
}
export declare function assertNever(x: never): never
export function singleton<T>(key: string, init: () => T): T {
const symbol = Symbol.for(`com.tldraw.state/${key}`)
const global = globalThis as any
global[symbol] ??= init()
return global[symbol]
}
/**
* @public
*/
export const EMPTY_ARRAY: [] = singleton('empty_array', () => Object.freeze([]) as any)
/**
* Does this signal have any active reactors attached to it? When it changes, will it cause anything to run?
* @public
*/
export function hasReactors(signal: Signal<any>) {
for (const child of signal.children) {
if (child.isActivelyListening) {
return true
}
}
return false
}