@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
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text/typescript
import { intersectLineSegmentCircle } from '../intersect'
import { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'
import { Vec, VecLike } from '../Vec'
import { getVerticesCountForArcLength } from './geometry-constants'
import { Geometry2d, Geometry2dOptions } from './Geometry2d'
/** @public */
export class Arc2d extends Geometry2d {
private _center: Vec
private _radius: number
private _start: Vec
private _end: Vec
private _largeArcFlag: number
private _sweepFlag: number
private _measure: number
private _angleStart: number
private _angleEnd: number
constructor(
config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {
center: Vec
start: Vec
end: Vec
sweepFlag: number
largeArcFlag: number
}
) {
super({ ...config, isFilled: false, isClosed: false })
const { center, sweepFlag, largeArcFlag, start, end } = config
if (start.equals(end)) throw Error(`Arc must have different start and end points.`)
// ensure that the start and end are clockwise
this._angleStart = Vec.Angle(center, start)
this._angleEnd = Vec.Angle(center, end)
this._radius = Vec.Dist(center, start)
this._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)
this._start = start
this._end = end
this._sweepFlag = sweepFlag
this._largeArcFlag = largeArcFlag
this._center = center
}
nearestPoint(point: VecLike): Vec {
const {
_center,
_measure: measure,
_radius: radius,
_angleEnd: angleEnd,
_angleStart: angleStart,
_start: A,
_end: B,
} = this
const t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))
if (t <= 0) return A
if (t >= 1) return B
// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)
// When t is in (0,1), the nearest point is the radial projection of point onto the arc.
// Previously this also checked min-distance against A and B, but that's unnecessary when
// t is already in range — the radial projection is always closer.
const dx = point.x - _center.x
const dy = point.y - _center.y
const len = Math.sqrt(dx * dx + dy * dy)
if (len === 0) return A
const scale = radius / len
return new Vec(_center.x + dx * scale, _center.y + dy * scale)
}
hitTestLineSegment(A: VecLike, B: VecLike): boolean {
const {
_center,
_radius: radius,
_measure: measure,
_angleStart: angleStart,
_angleEnd: angleEnd,
} = this
const intersection = intersectLineSegmentCircle(A, B, _center, radius)
if (intersection === null) return false
return intersection.some((p) => {
const result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))
return result >= 0 && result <= 1
})
}
getVertices(): Vec[] {
const { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this
const vertices: Vec[] = []
for (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {
const t = (i / n) * measure
const angle = angleStart + t
vertices.push(getPointOnCircle(_center, radius, angle))
}
return vertices
}
getSvgPathData(first = true) {
const {
_start: start,
_end: end,
_radius: radius,
_largeArcFlag: largeArcFlag,
_sweepFlag: sweepFlag,
} = this
return `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`
}
override getLength() {
return Math.abs(this._measure * this._radius)
}
}