@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
57 lines (47 loc) • 1.39 kB
text/typescript
import { throttleToNextFrame as _throttleToNextFrame, bind } from '@tldraw/utils'
import type { Editor } from '../../Editor'
const throttleToNextFrame =
typeof process !== 'undefined' && process.env.NODE_ENV === 'test'
? // At test time we should use actual raf and not throttle, because throttle was set up to evaluate immediately during tests, which causes stack overflow
// for the tick manager since it sets up a raf loop.
function mockThrottle(cb: any) {
// eslint-disable-next-line no-restricted-globals
const frame = requestAnimationFrame(cb)
return () => cancelAnimationFrame(frame)
}
: _throttleToNextFrame
/** @internal */
export class TickManager {
constructor(public editor: Editor) {
this.editor.disposables.add(this.dispose)
this.start()
}
cancelRaf?: null | (() => void)
isPaused = true
now = 0
start() {
this.isPaused = false
this.cancelRaf?.()
this.cancelRaf = throttleToNextFrame(this.tick)
this.now = Date.now()
}
tick() {
if (this.isPaused) {
return
}
const now = Date.now()
const elapsed = now - this.now
this.now = now
this.editor.inputs.updatePointerVelocity(elapsed)
this.editor.emit('frame', elapsed)
this.editor.emit('tick', elapsed)
this.cancelRaf = throttleToNextFrame(this.tick)
}
// Clear the listener
dispose() {
this.isPaused = true
this.cancelRaf?.()
}
}