@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
60 lines (59 loc) • 1.67 kB
JavaScript
import { Vec } from "../Vec.mjs";
import { Geometry2d } from "./Geometry2d.mjs";
class Edge2d extends Geometry2d {
_start;
_end;
_dx;
_dy;
_len2;
constructor(config) {
super({ ...config, isClosed: false, isFilled: false });
const { start, end } = config;
this._start = start;
this._end = end;
this._dx = end.x - start.x;
this._dy = end.y - start.y;
this._len2 = this._dx * this._dx + this._dy * this._dy;
}
getLength() {
return Math.sqrt(this._len2);
}
getVertices() {
return [this._start, this._end];
}
nearestPoint(point) {
const { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this;
if (len2 === 0) return start;
const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2;
if (t <= 0) return start;
if (t >= 1) return end;
return new Vec(start.x + dx * t, start.y + dy * t);
}
distanceToPoint(point, _hitInside = false) {
const { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this;
if (len2 === 0) return Vec.Dist(point, start);
const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2;
let nx, ny;
if (t <= 0) {
nx = start.x;
ny = start.y;
} else if (t >= 1) {
nx = end.x;
ny = end.y;
} else {
nx = start.x + dx * t;
ny = start.y + dy * t;
}
const ex = point.x - nx;
const ey = point.y - ny;
return Math.sqrt(ex * ex + ey * ey);
}
getSvgPathData(first = true) {
const { _start: start, _end: end } = this;
return `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`;
}
}
export {
Edge2d
};
//# sourceMappingURL=Edge2d.mjs.map