@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
115 lines (114 loc) • 2.7 kB
JavaScript
import RBush from "rbush";
import { Box } from "../../../primitives/Box.mjs";
class TldrawRBush extends RBush {
}
class RBushIndex {
rBush;
elementsInTree;
constructor() {
this.rBush = new TldrawRBush();
this.elementsInTree = /* @__PURE__ */ new Map();
}
/**
* Search for shapes within the given bounds.
* Returns set of shape IDs that intersect with the bounds.
*/
search(bounds) {
const results = this.rBush.search({
minX: bounds.minX,
minY: bounds.minY,
maxX: bounds.maxX,
maxY: bounds.maxY
});
return new Set(results.map((e) => e.id));
}
/**
* Insert or update a shape in the spatial index.
* If the shape already exists, it will be removed first to prevent duplicates.
*/
upsert(id, bounds) {
const existing = this.elementsInTree.get(id);
if (existing) {
this.rBush.remove(existing);
}
const element = {
minX: bounds.minX,
minY: bounds.minY,
maxX: bounds.maxX,
maxY: bounds.maxY,
id
};
this.rBush.insert(element);
this.elementsInTree.set(id, element);
}
/**
* Remove a shape from the spatial index.
*/
remove(id) {
const element = this.elementsInTree.get(id);
if (element) {
this.rBush.remove(element);
this.elementsInTree.delete(id);
}
}
/**
* Bulk load elements into the spatial index.
* More efficient than individual inserts for initial loading.
*/
bulkLoad(elements) {
this.rBush.load(elements);
for (const element of elements) {
this.elementsInTree.set(element.id, element);
}
}
/**
* Clear all elements from the spatial index.
*/
clear() {
this.rBush.clear();
this.elementsInTree.clear();
}
/**
* Check if a shape is in the spatial index.
*/
has(id) {
return this.elementsInTree.has(id);
}
/**
* Get the number of elements in the spatial index.
*/
getSize() {
return this.elementsInTree.size;
}
/**
* Get all shape IDs currently in the spatial index.
*/
getAllShapeIds() {
return Array.from(this.elementsInTree.keys());
}
/**
* Get the bounds currently stored in the spatial index for a shape.
* Returns undefined if the shape is not in the index.
*/
getBounds(id) {
const element = this.elementsInTree.get(id);
if (!element) return void 0;
return new Box(
element.minX,
element.minY,
element.maxX - element.minX,
element.maxY - element.minY
);
}
/**
* Dispose of the spatial index.
* Clears all data structures to prevent memory leaks.
*/
dispose() {
this.clear();
}
}
export {
RBushIndex
};
//# sourceMappingURL=RBushIndex.mjs.map