@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
80 lines (79 loc) • 2.62 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var Edge2d_exports = {};
__export(Edge2d_exports, {
Edge2d: () => Edge2d
});
module.exports = __toCommonJS(Edge2d_exports);
var import_Vec = require("../Vec");
var import_Geometry2d = require("./Geometry2d");
class Edge2d extends import_Geometry2d.Geometry2d {
_start;
_end;
_dx;
_dy;
_len2;
constructor(config) {
super({ ...config, isClosed: false, isFilled: false });
const { start, end } = config;
this._start = start;
this._end = end;
this._dx = end.x - start.x;
this._dy = end.y - start.y;
this._len2 = this._dx * this._dx + this._dy * this._dy;
}
getLength() {
return Math.sqrt(this._len2);
}
getVertices() {
return [this._start, this._end];
}
nearestPoint(point) {
const { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this;
if (len2 === 0) return start;
const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2;
if (t <= 0) return start;
if (t >= 1) return end;
return new import_Vec.Vec(start.x + dx * t, start.y + dy * t);
}
distanceToPoint(point, _hitInside = false) {
const { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this;
if (len2 === 0) return import_Vec.Vec.Dist(point, start);
const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2;
let nx, ny;
if (t <= 0) {
nx = start.x;
ny = start.y;
} else if (t >= 1) {
nx = end.x;
ny = end.y;
} else {
nx = start.x + dx * t;
ny = start.y + dy * t;
}
const ex = point.x - nx;
const ey = point.y - ny;
return Math.sqrt(ex * ex + ey * ey);
}
getSvgPathData(first = true) {
const { _start: start, _end: end } = this;
return `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`;
}
}
//# sourceMappingURL=Edge2d.js.map