@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
84 lines (72 loc) • 2.13 kB
text/typescript
import { Vec, VecLike } from '../Vec'
import { Edge2d } from './Edge2d'
import { Geometry2d, Geometry2dOptions } from './Geometry2d'
/** @public */
export class Polyline2d extends Geometry2d {
private _points: Vec[]
private _segments?: Edge2d[]
constructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {
super({ isClosed: false, isFilled: false, ...config })
const { points } = config
this._points = points
if (points.length < 2) {
throw new Error('Polyline2d: points must be an array of at least 2 points')
}
}
// eslint-disable-next-line no-restricted-syntax
protected get segments() {
if (!this._segments) {
this._segments = []
const { vertices } = this
for (let i = 0, n = vertices.length - 1; i < n; i++) {
const start = vertices[i]
const end = vertices[i + 1]
this._segments.push(new Edge2d({ start, end }))
}
if (this.isClosed) {
this._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))
}
}
return this._segments
}
override getLength() {
return this.segments.reduce((acc, segment) => acc + segment.length, 0)
}
getVertices() {
return this._points
}
nearestPoint(A: VecLike): Vec {
const { segments } = this
let nearest = this._points[0]
let dist = Infinity
let p: Vec // current point on segment
let d: number // distance from A to p
for (let i = 0; i < segments.length; i++) {
p = segments[i].nearestPoint(A)
d = Vec.Dist2(p, A)
if (d < dist) {
nearest = p
dist = d
}
}
if (!nearest) throw Error('nearest point not found')
return nearest
}
hitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {
const { segments } = this
for (let i = 0, n = segments.length; i < n; i++) {
if (segments[i].hitTestLineSegment(A, B, distance)) {
return true
}
}
return false
}
getSvgPathData(): string {
const { vertices } = this
if (vertices.length < 2) return ''
return vertices.reduce((acc, vertex, i) => {
if (i === 0) return `M ${vertex.x} ${vertex.y}`
return `${acc} L ${vertex.x} ${vertex.y}`
}, '')
}
}