UNPKG

@tldraw/editor

Version:

tldraw infinite canvas SDK (editor).

94 lines (77 loc) 2.24 kB
import { Vec, VecLike } from '../Vec' import { CubicBezier2d } from './CubicBezier2d' import { Geometry2d, Geometry2dOptions } from './Geometry2d' /** @public */ export class CubicSpline2d extends Geometry2d { private _points: Vec[] constructor(config: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { points: Vec[] }) { super({ ...config, isClosed: false, isFilled: false }) const { points } = config this._points = points } private _segments?: CubicBezier2d[] // eslint-disable-next-line no-restricted-syntax get segments() { if (!this._segments) { this._segments = [] const { _points: points } = this const len = points.length const last = len - 2 const k = 1.25 for (let i = 0; i < len - 1; i++) { const p0 = i === 0 ? points[0] : points[i - 1] const p1 = points[i] const p2 = points[i + 1] const p3 = i === last ? p2 : points[i + 2] const start = p1, cp1 = i === 0 ? p0 : new Vec(p1.x + ((p2.x - p0.x) / 6) * k, p1.y + ((p2.y - p0.y) / 6) * k), cp2 = i === last ? p2 : new Vec(p2.x - ((p3.x - p1.x) / 6) * k, p2.y - ((p3.y - p1.y) / 6) * k), end = p2 this._segments.push(new CubicBezier2d({ start, cp1, cp2, end })) } } return this._segments } override getLength() { return this.segments.reduce((acc, segment) => acc + segment.length, 0) } getVertices() { const vertices = this.segments.reduce((acc, segment) => { return acc.concat(segment.vertices) }, [] as Vec[]) vertices.push(this._points[this._points.length - 1]) return vertices } nearestPoint(A: VecLike): Vec { let nearest: Vec | undefined let dist = Infinity let d: number let p: Vec for (const segment of this.segments) { p = segment.nearestPoint(A) d = Vec.Dist2(p, A) if (d < dist) { nearest = p dist = d } } if (!nearest) throw Error('nearest point not found') return nearest } hitTestLineSegment(A: VecLike, B: VecLike): boolean { return this.segments.some((segment) => segment.hitTestLineSegment(A, B)) } getSvgPathData() { let d = this.segments.reduce((d, segment, i) => { return d + segment.getSvgPathData(i === 0) }, '') if (this.isClosed) { d += 'Z' } return d } }