@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
31 lines (30 loc) • 909 B
JavaScript
import { average, precise } from "../primitives/utils.mjs";
function getSvgPathFromPoints(points, closed = true) {
const len = points.length;
if (len < 2) {
return "";
}
let a = points[0];
let b = points[1];
if (len === 2) {
return `M${precise(a)}L${precise(b)}`;
}
let result = "";
for (let i = 2, max = len - 1; i < max; i++) {
a = points[i];
b = points[i + 1];
result += average(a, b);
}
if (closed) {
return `M${average(points[0], points[1])}Q${precise(points[1])}${average(
points[1],
points[2]
)}T${result}${average(points[len - 1], points[0])}${average(points[0], points[1])}Z`;
} else {
return `M${precise(points[0])}Q${precise(points[1])}${average(points[1], points[2])}${points.length > 3 ? "T" : ""}${result}L${precise(points[len - 1])}`;
}
}
export {
getSvgPathFromPoints
};
//# sourceMappingURL=getSvgPathFromPoints.mjs.map