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@tldraw/editor

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tldraw infinite canvas SDK (editor).

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import { Box } from "../Box.mjs"; import { Vec } from "../Vec.mjs"; import { Polygon2d } from "./Polygon2d.mjs"; class Rectangle2d extends Polygon2d { _x; _y; _w; _h; constructor(config) { const { x = 0, y = 0, width, height } = config; super({ ...config, points: [ new Vec(x, y), new Vec(x + width, y), new Vec(x + width, y + height), new Vec(x, y + height) ] }); this._x = x; this._y = y; this._w = width; this._h = height; } getBounds() { return new Box(this._x, this._y, this._w, this._h); } getSvgPathData() { const { _x: x, _y: y, _w: w, _h: h } = this; this.negativeZeroFix(); return `M${x},${y} h${w} v${h} h${-w}z`; } negativeZeroFix() { this._x = zeroFix(this._x); this._y = zeroFix(this._y); this._w = zeroFix(this._w); this._h = zeroFix(this._h); } } function zeroFix(value) { if (Object.is(value, -0)) return 0; return value; } export { Rectangle2d }; //# sourceMappingURL=Rectangle2d.mjs.map