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@tldraw/editor

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tldraw infinite canvas SDK (editor).

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const EASINGS = { linear: (t) => t, easeInQuad: (t) => t * t, easeOutQuad: (t) => t * (2 - t), easeInOutQuad: (t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, easeInCubic: (t) => t * t * t, easeOutCubic: (t) => --t * t * t + 1, easeInOutCubic: (t) => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1, easeInQuart: (t) => t * t * t * t, easeOutQuart: (t) => 1 - --t * t * t * t, easeInOutQuart: (t) => t < 0.5 ? 8 * t * t * t * t : 1 - 8 * --t * t * t * t, easeInQuint: (t) => t * t * t * t * t, easeOutQuint: (t) => 1 + --t * t * t * t * t, easeInOutQuint: (t) => t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * --t * t * t * t * t, easeInSine: (t) => 1 - Math.cos(t * Math.PI / 2), easeOutSine: (t) => Math.sin(t * Math.PI / 2), easeInOutSine: (t) => -(Math.cos(Math.PI * t) - 1) / 2, easeInExpo: (t) => t <= 0 ? 0 : Math.pow(2, 10 * t - 10), easeOutExpo: (t) => t >= 1 ? 1 : 1 - Math.pow(2, -10 * t), easeInOutExpo: (t) => t <= 0 ? 0 : t >= 1 ? 1 : t < 0.5 ? Math.pow(2, 20 * t - 10) / 2 : (2 - Math.pow(2, -20 * t + 10)) / 2 }; export { EASINGS }; //# sourceMappingURL=easings.mjs.map