@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
232 lines (231 loc) • 9.87 kB
JavaScript
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var __privateMethod = (obj, member, method) => (__accessCheck(obj, member, "access private method"), method);
var _cancelDoubleClickTimeout_dec, __getClickTimeout_dec, _init;
import { bind, uniqueId } from "@tldraw/utils";
import { Vec } from "../../../primitives/Vec.mjs";
const MAX_CLICK_DISTANCE = 40;
__getClickTimeout_dec = [bind], _cancelDoubleClickTimeout_dec = [bind];
class ClickManager {
constructor(editor) {
this.editor = editor;
__runInitializers(_init, 5, this);
__publicField(this, "_clickId", "");
__publicField(this, "_clickTimeout");
__publicField(this, "_clickScreenPoint");
__publicField(this, "_previousScreenPoint");
/**
* The current click state.
*
* @internal
*/
__publicField(this, "_clickState", "idle");
__publicField(this, "lastPointerInfo", {});
}
_getClickTimeout(state, id = uniqueId()) {
this._clickId = id;
clearTimeout(this._clickTimeout);
this._clickTimeout = this.editor.timers.setTimeout(
() => {
if (this._clickState === state && this._clickId === id) {
switch (this._clickState) {
case "pendingTriple": {
this.editor.dispatch({
...this.lastPointerInfo,
type: "click",
name: "double_click",
phase: "settle"
});
break;
}
case "pendingQuadruple": {
this.editor.dispatch({
...this.lastPointerInfo,
type: "click",
name: "triple_click",
phase: "settle"
});
break;
}
case "pendingOverflow": {
this.editor.dispatch({
...this.lastPointerInfo,
type: "click",
name: "quadruple_click",
phase: "settle"
});
break;
}
default: {
}
}
this._clickState = "idle";
}
},
state === "idle" || state === "pendingDouble" ? this.editor.options.doubleClickDurationMs : this.editor.options.multiClickDurationMs
);
}
/**
* The current click state.
*
* @public
*/
// eslint-disable-next-line no-restricted-syntax
get clickState() {
return this._clickState;
}
handlePointerEvent(info) {
switch (info.name) {
case "pointer_down": {
if (!this._clickState) return info;
this._clickScreenPoint = Vec.From(info.point);
if (this._previousScreenPoint && Vec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2) {
this._clickState = "idle";
}
this._previousScreenPoint = this._clickScreenPoint;
this.lastPointerInfo = info;
switch (this._clickState) {
case "pendingDouble": {
this._clickState = "pendingTriple";
this._clickTimeout = this._getClickTimeout(this._clickState);
return {
...info,
type: "click",
name: "double_click",
phase: "down"
};
}
case "pendingTriple": {
this._clickState = "pendingQuadruple";
this._clickTimeout = this._getClickTimeout(this._clickState);
return {
...info,
type: "click",
name: "triple_click",
phase: "down"
};
}
case "pendingQuadruple": {
this._clickState = "pendingOverflow";
this._clickTimeout = this._getClickTimeout(this._clickState);
return {
...info,
type: "click",
name: "quadruple_click",
phase: "down"
};
}
case "idle": {
this._clickState = "pendingDouble";
break;
}
case "pendingOverflow": {
this._clickState = "overflow";
break;
}
default: {
}
}
this._clickTimeout = this._getClickTimeout(this._clickState);
return info;
}
case "pointer_up": {
if (!this._clickState) return info;
this._clickScreenPoint = Vec.From(info.point);
switch (this._clickState) {
case "pendingTriple": {
return {
...this.lastPointerInfo,
type: "click",
name: "double_click",
phase: "up"
};
}
case "pendingQuadruple": {
return {
...this.lastPointerInfo,
type: "click",
name: "triple_click",
phase: "up"
};
}
case "pendingOverflow": {
return {
...this.lastPointerInfo,
type: "click",
name: "quadruple_click",
phase: "up"
};
}
default: {
}
}
return info;
}
case "pointer_move": {
if (this._clickState !== "idle" && this._clickScreenPoint && Vec.Dist2(this._clickScreenPoint, this.editor.inputs.currentScreenPoint) > (this.editor.getInstanceState().isCoarsePointer ? this.editor.options.coarseDragDistanceSquared : this.editor.options.dragDistanceSquared)) {
this.cancelDoubleClickTimeout();
}
return info;
}
}
return info;
}
cancelDoubleClickTimeout() {
this._clickTimeout = clearTimeout(this._clickTimeout);
this._clickState = "idle";
}
}
_init = __decoratorStart(null);
__decorateElement(_init, 1, "_getClickTimeout", __getClickTimeout_dec, ClickManager);
__decorateElement(_init, 1, "cancelDoubleClickTimeout", _cancelDoubleClickTimeout_dec, ClickManager);
__decoratorMetadata(_init, ClickManager);
export {
ClickManager
};
//# sourceMappingURL=ClickManager.mjs.map