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@tldraw/editor

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tldraw infinite canvas SDK (editor).

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var nearestMultiple_exports = {}; __export(nearestMultiple_exports, { nearestMultiple: () => nearestMultiple }); module.exports = __toCommonJS(nearestMultiple_exports); function gcd(a, b) { return b === 0 ? a : gcd(b, a % b); } function nearestMultiple(float) { const decimal = float.toString().split(".")[1]; if (!decimal) return 1; const denominator = Math.pow(10, decimal.length); const numerator = parseInt(decimal, 10); return denominator / gcd(numerator, denominator); } //# sourceMappingURL=nearestMultiple.js.map