@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
123 lines (122 loc) • 4.07 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var Stadium2d_exports = {};
__export(Stadium2d_exports, {
Stadium2d: () => Stadium2d
});
module.exports = __toCommonJS(Stadium2d_exports);
var import_Box = require("../Box");
var import_Vec = require("../Vec");
var import_utils = require("../utils");
var import_Arc2d = require("./Arc2d");
var import_Edge2d = require("./Edge2d");
var import_Geometry2d = require("./Geometry2d");
class Stadium2d extends import_Geometry2d.Geometry2d {
constructor(config) {
super({ ...config, isClosed: true });
this.config = config;
const { width: w, height: h } = config;
this._w = w;
this._h = h;
if (h > w) {
const r = w / 2;
this._a = new import_Arc2d.Arc2d({
start: new import_Vec.Vec(0, r),
end: new import_Vec.Vec(w, r),
center: new import_Vec.Vec(w / 2, r),
sweepFlag: 1,
largeArcFlag: 1
});
this._b = new import_Edge2d.Edge2d({ start: new import_Vec.Vec(w, r), end: new import_Vec.Vec(w, h - r) });
this._c = new import_Arc2d.Arc2d({
start: new import_Vec.Vec(w, h - r),
end: new import_Vec.Vec(0, h - r),
center: new import_Vec.Vec(w / 2, h - r),
sweepFlag: 1,
largeArcFlag: 1
});
this._d = new import_Edge2d.Edge2d({ start: new import_Vec.Vec(0, h - r), end: new import_Vec.Vec(0, r) });
} else {
const r = h / 2;
this._a = new import_Arc2d.Arc2d({
start: new import_Vec.Vec(r, h),
end: new import_Vec.Vec(r, 0),
center: new import_Vec.Vec(r, r),
sweepFlag: 1,
largeArcFlag: 1
});
this._b = new import_Edge2d.Edge2d({ start: new import_Vec.Vec(r, 0), end: new import_Vec.Vec(w - r, 0) });
this._c = new import_Arc2d.Arc2d({
start: new import_Vec.Vec(w - r, 0),
end: new import_Vec.Vec(w - r, h),
center: new import_Vec.Vec(w - r, r),
sweepFlag: 1,
largeArcFlag: 1
});
this._d = new import_Edge2d.Edge2d({ start: new import_Vec.Vec(w - r, h), end: new import_Vec.Vec(r, h) });
}
}
_w;
_h;
_a;
_b;
_c;
_d;
nearestPoint(A) {
let nearest;
let dist = Infinity;
let _d;
let p;
const { _a: a, _b: b, _c: c, _d: d } = this;
for (const part of [a, b, c, d]) {
p = part.nearestPoint(A);
_d = import_Vec.Vec.Dist2(p, A);
if (_d < dist) {
nearest = p;
dist = _d;
}
}
if (!nearest) throw Error("nearest point not found");
return nearest;
}
hitTestLineSegment(A, B) {
const { _a: a, _b: b, _c: c, _d: d } = this;
return [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B));
}
getVertices() {
const { _a: a, _b: b, _c: c, _d: d } = this;
return [a, b, c, d].reduce((a2, p) => {
a2.push(...p.vertices);
return a2;
}, []);
}
getBounds() {
return new import_Box.Box(0, 0, this._w, this._h);
}
getLength() {
const { _h: h, _w: w } = this;
if (h > w) return (import_utils.PI * (w / 2) + (h - w)) * 2;
else return (import_utils.PI * (h / 2) + (w - h)) * 2;
}
getSvgPathData() {
const { _a: a, _b: b, _c: c, _d: d } = this;
return [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(" ") + " Z";
}
}
//# sourceMappingURL=Stadium2d.js.map