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@tldraw/editor

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tldraw infinite canvas SDK (editor).

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Polyline2d_exports = {}; __export(Polyline2d_exports, { Polyline2d: () => Polyline2d }); module.exports = __toCommonJS(Polyline2d_exports); var import_Vec = require("../Vec"); var import_Edge2d = require("./Edge2d"); var import_Geometry2d = require("./Geometry2d"); class Polyline2d extends import_Geometry2d.Geometry2d { _points; _segments; constructor(config) { super({ isClosed: false, isFilled: false, ...config }); const { points } = config; this._points = points; if (points.length < 2) { throw new Error("Polyline2d: points must be an array of at least 2 points"); } } // eslint-disable-next-line no-restricted-syntax get segments() { if (!this._segments) { this._segments = []; const { vertices } = this; for (let i = 0, n = vertices.length - 1; i < n; i++) { const start = vertices[i]; const end = vertices[i + 1]; this._segments.push(new import_Edge2d.Edge2d({ start, end })); } if (this.isClosed) { this._segments.push(new import_Edge2d.Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] })); } } return this._segments; } getLength() { return this.segments.reduce((acc, segment) => acc + segment.length, 0); } getVertices() { return this._points; } nearestPoint(A) { const { segments } = this; let nearest = this._points[0]; let dist = Infinity; let p; let d; for (let i = 0; i < segments.length; i++) { p = segments[i].nearestPoint(A); d = import_Vec.Vec.Dist2(p, A); if (d < dist) { nearest = p; dist = d; } } if (!nearest) throw Error("nearest point not found"); return nearest; } hitTestLineSegment(A, B, distance = 0) { const { segments } = this; for (let i = 0, n = segments.length; i < n; i++) { if (segments[i].hitTestLineSegment(A, B, distance)) { return true; } } return false; } getSvgPathData() { const { vertices } = this; if (vertices.length < 2) return ""; return vertices.reduce((acc, vertex, i) => { if (i === 0) return `M ${vertex.x} ${vertex.y}`; return `${acc} L ${vertex.x} ${vertex.y}`; }, ""); } } //# sourceMappingURL=Polyline2d.js.map