@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
48 lines (47 loc) • 1.56 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var Point2d_exports = {};
__export(Point2d_exports, {
Point2d: () => Point2d
});
module.exports = __toCommonJS(Point2d_exports);
var import_Vec = require("../Vec");
var import_Geometry2d = require("./Geometry2d");
class Point2d extends import_Geometry2d.Geometry2d {
_point;
constructor(config) {
super({ ...config, isClosed: true, isFilled: true });
const { point } = config;
this._point = point;
}
getVertices() {
return [this._point];
}
nearestPoint() {
return this._point;
}
hitTestLineSegment(A, B, margin) {
return import_Vec.Vec.DistanceToLineSegment(A, B, this._point) < margin;
}
getSvgPathData() {
const { _point: point } = this;
return `M${point.toFixed()}`;
}
}
//# sourceMappingURL=Point2d.js.map