UNPKG

@tldraw/editor

Version:

tldraw infinite canvas SDK (editor).

120 lines (119 loc) 4.09 kB
"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Arc2d_exports = {}; __export(Arc2d_exports, { Arc2d: () => Arc2d }); module.exports = __toCommonJS(Arc2d_exports); var import_Vec = require("../Vec"); var import_intersect = require("../intersect"); var import_utils = require("../utils"); var import_Geometry2d = require("./Geometry2d"); var import_geometry_constants = require("./geometry-constants"); class Arc2d extends import_Geometry2d.Geometry2d { _center; _radius; _start; _end; _largeArcFlag; _sweepFlag; _measure; _angleStart; _angleEnd; constructor(config) { super({ ...config, isFilled: false, isClosed: false }); const { center, sweepFlag, largeArcFlag, start, end } = config; if (start.equals(end)) throw Error(`Arc must have different start and end points.`); this._angleStart = import_Vec.Vec.Angle(center, start); this._angleEnd = import_Vec.Vec.Angle(center, end); this._radius = import_Vec.Vec.Dist(center, start); this._measure = (0, import_utils.getArcMeasure)(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag); this._start = start; this._end = end; this._sweepFlag = sweepFlag; this._largeArcFlag = largeArcFlag; this._center = center; } nearestPoint(point) { const { _center, _measure: measure, _radius: radius, _angleEnd: angleEnd, _angleStart: angleStart, _start: A, _end: B } = this; const t = (0, import_utils.getPointInArcT)(measure, angleStart, angleEnd, _center.angle(point)); if (t <= 0) return A; if (t >= 1) return B; const P = import_Vec.Vec.Sub(point, _center).uni().mul(radius).add(_center); let nearest; let dist = Infinity; let d; for (const p of [A, B, P]) { d = import_Vec.Vec.Dist2(point, p); if (d < dist) { nearest = p; dist = d; } } if (!nearest) throw Error("nearest point not found"); return nearest; } hitTestLineSegment(A, B) { const { _center, _radius: radius, _measure: measure, _angleStart: angleStart, _angleEnd: angleEnd } = this; const intersection = (0, import_intersect.intersectLineSegmentCircle)(A, B, _center, radius); if (intersection === null) return false; return intersection.some((p) => { const result = (0, import_utils.getPointInArcT)(measure, angleStart, angleEnd, _center.angle(p)); return result >= 0 && result <= 1; }); } getVertices() { const { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this; const vertices = []; for (let i = 0, n = (0, import_geometry_constants.getVerticesCountForArcLength)(Math.abs(length)); i < n + 1; i++) { const t = i / n * measure; const angle = angleStart + t; vertices.push((0, import_utils.getPointOnCircle)(_center, radius, angle)); } return vertices; } getSvgPathData(first = true) { const { _start: start, _end: end, _radius: radius, _largeArcFlag: largeArcFlag, _sweepFlag: sweepFlag } = this; return `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`; } getLength() { return Math.abs(this._measure * this._radius); } } //# sourceMappingURL=Arc2d.js.map