@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
31 lines (30 loc) • 1.31 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var useIsEditing_exports = {};
__export(useIsEditing_exports, {
useIsEditing: () => useIsEditing
});
module.exports = __toCommonJS(useIsEditing_exports);
var import_state_react = require("@tldraw/state-react");
var import_useEditor = require("./useEditor");
function useIsEditing(shapeId) {
const editor = (0, import_useEditor.useEditor)();
return (0, import_state_react.useValue)("isEditing", () => editor.getEditingShapeId() === shapeId, [editor, shapeId]);
}
//# sourceMappingURL=useIsEditing.js.map