@tldraw/editor
Version:
tldraw infinite canvas SDK (editor).
30 lines (29 loc) • 1.18 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var useForceUpdate_exports = {};
__export(useForceUpdate_exports, {
useForceUpdate: () => useForceUpdate
});
module.exports = __toCommonJS(useForceUpdate_exports);
var import_react = require("react");
function useForceUpdate() {
const [_, ss] = (0, import_react.useState)(0);
(0, import_react.useEffect)(() => ss((s) => s + 1), []);
}
//# sourceMappingURL=useForceUpdate.js.map