@tldraw/editor
Version:
A tiny little drawing app (editor).
62 lines (51 loc) • 1.73 kB
text/typescript
import { Vec } from '../Vec'
import { linesIntersect } from '../intersect'
import { Geometry2d } from './Geometry2d'
/** @public */
export class Edge2d extends Geometry2d {
start: Vec
end: Vec
d: Vec
u: Vec
ul: number
constructor(config: { start: Vec; end: Vec }) {
super({ ...config, isClosed: false, isFilled: false })
const { start, end } = config
this.start = start
this.end = end
this.d = start.clone().sub(end) // the delta from start to end
this.u = this.d.clone().uni() // the unit vector of the edge
this.ul = this.u.len() // the length of the unit vector
}
override getLength() {
return this.d.len()
}
midPoint(): Vec {
return this.start.lrp(this.end, 0.5)
}
override getVertices(): Vec[] {
return [this.start, this.end]
}
override nearestPoint(point: Vec): Vec {
const { start, end, d, u, ul: l } = this
if (d.len() === 0) return start // start and end are the same
if (l === 0) return start // no length in the unit vector
const k = Vec.Sub(point, start).dpr(u) / l
const cx = start.x + u.x * k
if (cx < Math.min(start.x, end.x)) return start.x < end.x ? start : end
if (cx > Math.max(start.x, end.x)) return start.x > end.x ? start : end
const cy = start.y + u.y * k
if (cy < Math.min(start.y, end.y)) return start.y < end.y ? start : end
if (cy > Math.max(start.y, end.y)) return start.y > end.y ? start : end
return new Vec(cx, cy)
}
override hitTestLineSegment(A: Vec, B: Vec, distance = 0): boolean {
return (
linesIntersect(A, B, this.start, this.end) || this.distanceToLineSegment(A, B) <= distance
)
}
getSvgPathData(first = true) {
const { start, end } = this
return `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`
}
}