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@tldraw/editor

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A tiny little drawing app (editor).

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import { Vec } from "../Vec.mjs"; import { Edge2d } from "./Edge2d.mjs"; import { Geometry2d } from "./Geometry2d.mjs"; class Polyline2d extends Geometry2d { points; constructor(config) { super({ isClosed: false, isFilled: false, ...config }); const { points } = config; this.points = points; } _segments; // eslint-disable-next-line no-restricted-syntax get segments() { if (!this._segments) { this._segments = []; const { vertices } = this; for (let i = 0, n = vertices.length - 1; i < n; i++) { const start = vertices[i]; const end = vertices[i + 1]; this._segments.push(new Edge2d({ start, end })); } if (this.isClosed) { this._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] })); } } return this._segments; } getLength() { return this.segments.reduce((acc, segment) => acc + segment.length, 0); } getVertices() { return this.points; } nearestPoint(A) { const { segments } = this; let nearest = this.points[0]; let dist = Infinity; let p; let d; for (let i = 0; i < segments.length; i++) { p = segments[i].nearestPoint(A); d = Vec.Dist2(p, A); if (d < dist) { nearest = p; dist = d; } } if (!nearest) throw Error("nearest point not found"); return nearest; } hitTestLineSegment(A, B, distance = 0) { const { segments } = this; for (let i = 0, n = segments.length; i < n; i++) { if (segments[i].hitTestLineSegment(A, B, distance)) { return true; } } return false; } getSvgPathData() { const { vertices } = this; if (vertices.length < 2) return ""; return vertices.reduce((acc, vertex, i) => { if (i === 0) return `M ${vertex.x} ${vertex.y}`; return `${acc} L ${vertex.x} ${vertex.y}`; }, ""); } } export { Polyline2d }; //# sourceMappingURL=Polyline2d.mjs.map