@tldraw/editor
Version:
A tiny little drawing app (editor).
57 lines (56 loc) • 1.75 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var Rectangle2d_exports = {};
__export(Rectangle2d_exports, {
Rectangle2d: () => Rectangle2d
});
module.exports = __toCommonJS(Rectangle2d_exports);
var import_Box = require("../Box");
var import_Vec = require("../Vec");
var import_Polygon2d = require("./Polygon2d");
class Rectangle2d extends import_Polygon2d.Polygon2d {
x;
y;
w;
h;
constructor(config) {
const { x = 0, y = 0, width, height } = config;
super({
...config,
points: [
new import_Vec.Vec(x, y),
new import_Vec.Vec(x + width, y),
new import_Vec.Vec(x + width, y + height),
new import_Vec.Vec(x, y + height)
]
});
this.x = x;
this.y = y;
this.w = width;
this.h = height;
}
getBounds() {
return new import_Box.Box(this.x, this.y, this.w, this.h);
}
getSvgPathData() {
const { x, y, w, h } = this;
return `M${x},${y} h${w} v${h} h-${w}z`;
}
}
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