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@tldraw/editor

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A tiny little drawing app (editor).

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Point2d_exports = {}; __export(Point2d_exports, { Point2d: () => Point2d }); module.exports = __toCommonJS(Point2d_exports); var import_Vec = require("../Vec"); var import_Geometry2d = require("./Geometry2d"); class Point2d extends import_Geometry2d.Geometry2d { point; constructor(config) { super({ ...config, isClosed: true, isFilled: true }); const { point } = config; this.point = point; } getVertices() { return [this.point]; } nearestPoint() { return this.point; } hitTestLineSegment(A, B, margin) { return import_Vec.Vec.DistanceToLineSegment(A, B, this.point) < margin; } getSvgPathData() { const { point } = this; return `M${point.toFixed()}`; } } //# sourceMappingURL=Point2d.js.map