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@timohausmann/quadtree-js

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Another quadtree implementation for javascript

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<!doctype html> <html> <head> <title>quadtree-js 1.2.6 "Retrieve" Performance Test</title> <link rel="stylesheet" type="text/css" href="style.css?v=2" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <!-- prism syntax highlighting (https://prismjs.com/) --> <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/prism/1.21.0/themes/prism.min.css" integrity="sha512-tN7Ec6zAFaVSG3TpNAKtk4DOHNpSwKHxxrsiw4GHKESGPs5njn/0sMCUMl2svV4wo4BK/rCP7juYz+zx+l6oeQ==" crossorigin="anonymous" /> <style> .outer { max-width: 800px; } </style> </head> <body> <div class="outer"> <h1><a href="https://github.com/timohausmann/quadtree-js">quadtree-js</a> 1.2.6 <small>retrieve performance test</small></h1> <nav> <div class="nav"> <strong>Demos:</strong> <a href="simple.html">simple</a> <a href="dynamic.html">dynamic</a> <a href="many.html">many to many</a> <span>benchmark</span> </div> <div class="nav"> <strong>Old Benchmarks:</strong> <a href="test-10000-1.2.0.html">benchmark 1.2</a> <a href="test-10000-1.1.3.html">benchmark 1.1.3</a> </div> </nav> <div id="canvasContainer"> <canvas id="canvas" width="800" height="600"></canvas> </div> <div class="ctrl"> <div class="ctrl-left"> Time spend to retrieve <span id="cnt_total2">0</span> objects once:<br /> <strong><span id="cnt_time">0</span></strong> </div> <div class="ctrl-right"> Total Objects: <span id="cnt_total">0</span><br /> Candidates: <span id="cnt_cand">0</span> (<span id="cnt_perc">0</span>%) </div> </div> <p> Quadtree 1.2.6 now uses the ES6 feature <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set" target="_blank">Set</a> to remove duplicates faster than ever (was O(n^2), now O(n)). </p> <p>Heart of the test code:</p> <pre><code class="language-javascript">var amount = 1000000; var myObjects = []; for(var i=0; i&lt;amount;i++) { myObjects.push({ x: randMinMax(0, 800-maxObjectSize), y: randMinMax(0, 600-maxObjectSize), width: randMinMax(4, maxObjectSize), height: randMinMax(4, maxObjectSize) }); } var myTree = new Quadtree({ x: 0, y: 0, width: 800, height: 600 }, 10, 4); for(var i=0; i&lt;amount;i++) { myOldTree.insert(myObjects[i]); } //time measure starts here var start = window.performance.now(); var candidates = myOldTree.retrieve(myCursor); //time measure ends here var end = window.performance.now(); var time = end - start;</code></pre> <p> To see the full example code please check the page source or <a href="https://github.com/timohausmann/quadtree-js/tree/master/docs" target="_blank" rel="noopener noreferrer">visit GitHub</a>. </p> </div> <!-- github corner (https://github.com/tholman/github-corners) --> <a href="https://github.com/timohausmann/quadtree-js" class="github-corner" aria-label="View source on GitHub" target="_blank" rel="noopener noreferrer"> <svg width="80" height="80" viewBox="0 0 250 250" aria-hidden="true"> <path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path> </svg> </a> <!-- prism syntax highlighting --> <script src="https://cdnjs.cloudflare.com/ajax/libs/prism/1.21.0/prism.min.js" integrity="sha512-WkVkkoB31AoI9DAk6SEEEyacH9etQXKUov4JRRuM1Y681VsTq7jYgrRw06cbP6Io7kPsKx+tLFpH/HXZSZ2YEQ==" crossorigin="anonymous"></script> <!-- quadtree lib and script --> <script src="./quadtree.min.js"></script> <!-- CDN alternative: --> <!-- <script src="https://cdn.jsdelivr.net/npm/@timohausmann/quadtree-js/quadtree.min.js"></script> --> <!-- compare with 1.1.3, 1.2.5 to see performance benefits: --> <!-- <script src="https://cdn.jsdelivr.net/npm/@timohausmann/quadtree-js@1.2.5/quadtree.min.js"></script> --> <script> //---- SETUP var amount = 1000000; var max_objects = 10; var max_levels = 4; var width = 800; var height = 600; var maxObjectSize = 64; var randMinMax = function(min, max, round) { var val = min + (Math.random() * (max - min)); if(round) val = Math.round(val); return val; }; var myCursor = { x : randMinMax(120,width-120), y : randMinMax(120,height-120), width : 32, height : 32 }; var myObjects = []; for(var i=0; i<amount;i++) { myObjects.push({ x: randMinMax(0, width-maxObjectSize), y: randMinMax(0, height-maxObjectSize), width: randMinMax(4, maxObjectSize), height: randMinMax(4, maxObjectSize) }); } console.log('Quadtree with', amount, 'objects on leaf nodes'); //---- TEST var myTree = new Quadtree({ x: 0, y: 0, width: width, height: height }, max_objects, max_levels); for(var i=0; i<amount;i++) { myTree.insert(myObjects[i]); } var start = window.performance.now(); var candidates = myTree.retrieve(myCursor); var end = window.performance.now(); var time = end - start; console.log('Found', candidates.length, 'candidates in', time, 'ms'); //---- DRAW RESULT var ctx = document.getElementById('canvas').getContext('2d'); //updateTotal document.querySelector('#cnt_total').innerHTML = myObjects.length; document.querySelector('#cnt_total2').innerHTML = myObjects.length; document.querySelector('#cnt_cand').innerHTML = candidates.length; document.querySelector('#cnt_perc').innerHTML = Math.round((candidates.length/myObjects.length)*100); document.querySelector('#cnt_time').innerHTML = Math.round(time) + 'ms'; //flag retrieved objects for(i=0;i<candidates.length;i=i+1) { candidates[ i ].check = true; } /* * draw Quadtree nodes */ var drawQuadtree = function(node) { var bounds = node.bounds; //no subnodes? draw the current node if(node.nodes.length === 0) { ctx.strokeStyle = 'rgba(255,0,0,0.5)'; ctx.strokeRect(bounds.x, bounds.y, bounds.width, bounds.height); //has subnodes? drawQuadtree them! } else { for(var i=0;i<node.nodes.length;i=i+1) { drawQuadtree(node.nodes[ i ]); } } }; /* * draw all objects */ var drawObjects = function() { var obj; for(var i=0;i<myObjects.length;i=i+1) { obj = myObjects[ i ]; if(obj.check) { ctx.fillStyle = 'rgba(48,255,48,0.5)'; ctx.fillRect(obj.x, obj.y, obj.width, obj.height); } else { ctx.strokeStyle = 'rgba(255,255,255,0.5)'; ctx.strokeRect(obj.x, obj.y, obj.width, obj.height); } } }; drawObjects(); drawQuadtree(myTree); //draw retrieve area ctx.strokeStyle = 'blue'; ctx.lineWidth = 2; ctx.fillStyle = 'rgba(255,255,255,0.5)'; ctx.fillRect(myCursor.x, myCursor.y, myCursor.width, myCursor.height); ctx.strokeRect(myCursor.x, myCursor.y, myCursor.width, myCursor.height); </script> </body> </html>