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@throw-out-error/minecraft-mcfunction

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A simple way to create your mcfunction files using Typescript syntax.

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import { Range, Selector, Position, Rotation, Argument } from '../../arguments'; import { Command } from '../'; declare type Path = string; declare type Type = 'byte' | 'short' | 'int' | 'long' | 'float' | 'double'; declare type Align = ['x' | 'y' | 'z' | 'xy' | 'xz' | 'yz' | 'xyz']; declare type Anchored = ['eyes' | 'feet']; declare type As = [Selector]; declare type At = [Selector]; declare type Facing = [Position] | ['entity', Selector, 'eyes' | 'feet']; declare type In = ['overworld' | 'the_nether' | 'the_end' | string]; declare type Positioned = [Position] | ['positioned', 'as', Selector]; declare type Rotated = [Rotation] | ['rotated', 'as', Selector]; declare type Store_ReturnType = 'result' | 'success'; declare type Store_Block = [Store_ReturnType, 'block', Position, Path, Type, number]; declare type Store_Bossbar = [Store_ReturnType, 'bossbar', string, 'value' | 'max']; declare type Store_Entity = [Store_ReturnType, 'entity', Selector, Type, number]; declare type Store_Score = [Store_ReturnType, 'score', string, string]; declare type Store_Storage = [Store_ReturnType, 'storage', string, Path, Type, number]; declare type Store = Store_Block | Store_Bossbar | Store_Entity | Store_Score | Store_Storage; declare type If_Block = ['block', Position, string]; declare type If_Blocks = ['blocks', Position, Position, Position, 'all' | 'masked']; declare type If_Data_Block = ['data', 'block', Position, Path]; declare type If_Data_Entity = ['entity', Selector, Path]; declare type If_Data_Storage = ['storage', string, Path]; declare type If_Data = If_Data_Block | If_Data_Entity | If_Data_Storage; declare type If_Entity = ['entity', Selector]; declare type If_Predicate = ['predicate', string]; declare type If_Score_Compare = ['score', Selector, string, '<' | '<=' | '=' | '>=' | '>', Selector, string]; declare type If_Score_Range = ['score', Selector, string, 'matches', Range]; declare type If_Score = If_Score_Compare | If_Score_Range; declare type If = If_Block | If_Blocks | If_Data | If_Entity | If_Predicate | If_Score; declare type Unless = If; export declare class ExecuteCommand extends Command<'execute'> { run: Command; conditions: Argument[]; constructor(run: Command); get [Command.ARGUMENTS](): Argument[]; align(...args: Align): this; anchored(...args: Anchored): this; as(...args: As): this; at(...args: At): this; facing(...args: Facing): this; in(...args: In): this; positioned(...args: Positioned): this; rotated(...args: Rotated): this; store(...args: Store): this; if(...args: If): this; unless(...args: Unless): this; } export declare function execute(run: Command): ExecuteCommand; declare module '../' { interface CommandContext { execute: typeof execute; } } export {};