@throw-out-error/minecraft-mcfunction
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A simple way to create your mcfunction files using Typescript syntax.
34 lines (33 loc) • 1.33 kB
TypeScript
import { Argument, ArgumentObject } from '../arguments';
declare const NAME: unique symbol;
declare const ARGUMENTS: unique symbol;
export declare abstract class Command<T extends keyof CommandContext = keyof CommandContext, U extends Argument[] = Argument[]> extends ArgumentObject {
static readonly NAME: typeof NAME;
static readonly ARGUMENTS: typeof ARGUMENTS;
readonly [NAME]: T;
readonly [ARGUMENTS]: U;
/**
* @param {CommandName} name the command to be executed
* @param {Argument[]} args the parameters to be passed to the command
*/
constructor(name: T, args?: U);
compile(): AsyncGenerator<string, void, unknown>;
/**
* @deprecated Use compile instead */
toString(): string;
static commands: CommandContext;
static registerCommand<T extends keyof CommandContext>(name: T, cmd: CommandContext[T]): void;
}
export * from './java/advancement';
export * from './java/clear';
export * from './java/datapack';
export * from './java/difficulty';
export * from './java/effect';
export * from './java/execute';
export * from './java/function';
export * from './java/gamemode';
export * from './java/give';
export * from './java/kill';
export * from './java/say';
export * from './java/scoreboard';
export * from './java/summon';