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@throw-out-error/minecraft-mcfunction

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A simple way to create your mcfunction files using Typescript syntax.

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import { ArgumentObject, Range, NBT, EntityID } from './'; export declare enum SelectorTarget { nearest = "p", random = "r", player = "a", entity = "e", executer = "s" } interface SelectorArguments { x?: number; y?: number; z?: number; distance?: Range; dx?: number; dy?: number; dz?: number; scores?: { [score: string]: Range; }; team?: string | { [team: string]: false; }; limit?: number; sort?: 'nearest' | 'furthest' | 'random' | 'arbitrary'; level?: Range; gamemode?: { spectator?: boolean; adventure?: boolean; creative?: boolean; survival?: boolean; }; name?: { [name: string]: boolean; }; x_rotation?: Range; y_rotation?: Range; type?: EntityID | { [type in EntityID]?: false; }; tag?: { [tag: string]: boolean; }; nbt?: NBT; advancements?: { [advancement: string]: boolean | { [criteria: string]: boolean; }; }; predicate?: { [predicate: string]: boolean; }; } export declare class Selector extends ArgumentObject { target: SelectorTarget; arguments: SelectorArguments; constructor(target: SelectorTarget | keyof typeof SelectorTarget, args?: SelectorArguments); compile(): AsyncGenerator<string, void, unknown>; toString(): string; static entity(args?: SelectorArguments): Selector; static executer(args?: Omit<SelectorArguments, 'sort' | 'limit'>): Selector; static nearest(args?: Omit<SelectorArguments, 'type'>): Selector; static player(args?: Omit<SelectorArguments, 'type'>): Selector; static random(args?: SelectorArguments): Selector; } export {};