@throw-out-error/minecraft-mcfunction
Version:
A simple way to create your mcfunction files using Typescript syntax.
41 lines • 1.55 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p);
}
Object.defineProperty(exports, "__esModule", { value: true });
exports.NamespacedArgument = exports.ArgumentObject = void 0;
class ArgumentObject {
async *compile() {
yield this.toString();
}
}
exports.ArgumentObject = ArgumentObject;
const NAMESPACE = Symbol('namesapce');
let NamespacedArgument = /** @class */ (() => {
var _a;
class NamespacedArgument extends ArgumentObject {
constructor() {
super(...arguments);
this[_a] = 'minecraft';
}
}
_a = NAMESPACE;
NamespacedArgument.NAMESPACE = NAMESPACE;
return NamespacedArgument;
})();
exports.NamespacedArgument = NamespacedArgument;
__exportStar(require("./entity"), exports);
__exportStar(require("./item"), exports);
__exportStar(require("./nbt"), exports);
__exportStar(require("./position"), exports);
__exportStar(require("./rotation"), exports);
__exportStar(require("./selector"), exports);
__exportStar(require("./util"), exports);
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