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@throw-out-error/minecraft-mcfunction

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A simple way to create your mcfunction files using Typescript syntax.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __exportStar = (this && this.__exportStar) || function(m, exports) { for (var p in m) if (p !== "default" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p); } Object.defineProperty(exports, "__esModule", { value: true }); exports.NamespacedArgument = exports.ArgumentObject = void 0; class ArgumentObject { async *compile() { yield this.toString(); } } exports.ArgumentObject = ArgumentObject; const NAMESPACE = Symbol('namesapce'); let NamespacedArgument = /** @class */ (() => { var _a; class NamespacedArgument extends ArgumentObject { constructor() { super(...arguments); this[_a] = 'minecraft'; } } _a = NAMESPACE; NamespacedArgument.NAMESPACE = NAMESPACE; return NamespacedArgument; })(); exports.NamespacedArgument = NamespacedArgument; __exportStar(require("./entity"), exports); __exportStar(require("./item"), exports); __exportStar(require("./nbt"), exports); __exportStar(require("./position"), exports); __exportStar(require("./rotation"), exports); __exportStar(require("./selector"), exports); __exportStar(require("./util"), exports); //# sourceMappingURL=index.js.map