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@threlte/xr

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Tools to more easily create VR and AR experiences with Threlte

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import { type ComputeFunction } from './compute.js'; import type { FilterFunction } from './types.js'; import type { HandJoints } from '../../lib/handJoints.js'; export type TouchControlsOptions = { enabled?: boolean; /** * Which hand joint to track. Defaults to the index fingertip. * @default 'index-finger-tip' */ joint?: HandJoints; /** * Distance at which an object starts receiving hover events. * @default 0.03 */ hoverRadius?: number; /** * Distance below which a hover transitions to `pointerdown` (and crossing back up fires * `pointerup` + `click`). * @default 0.01 */ downRadius?: number; compute?: ComputeFunction; filter?: FilterFunction; /** * Interval at which joint positions are polled and intersections are recomputed. * @default 1 / 40 */ fixedStep?: number; }; export declare const touchControls: (handedness: "left" | "right", options?: TouchControlsOptions) => { enabled: import("@threlte/core").CurrentWritable<boolean>; hovered: Map<string, import("./types.js").IntersectionEvent>; };