@threlte/xr
Version:
Tools to more easily create VR and AR experiences with Threlte
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TypeScript
import { type ComputeFunction } from './compute';
import type { FilterFunction } from './types';
export type PointerControlsOptions = {
enabled?: boolean;
/**
* The compute function is responsible for updating the state of the pointerControls plugin.
* It needs to set up the raycaster and the pointer vector. If no compute function is provided,
* the plugin will use the default compute function.
*/
compute?: ComputeFunction;
/**
* The filter function is responsible for filtering and sorting the
* intersections. By default, the intersections are sorted by distance. If no
* filter function is provided, the plugin will use the default filter function.
*/
filter?: FilterFunction;
/**
* Sets the interval at which raycasting occurs.
*
* @default 1 / 40
*/
fixedStep?: number;
};
export declare const pointerControls: (handedness: "left" | "right", options?: PointerControlsOptions) => {
enabled: import("@threlte/core").CurrentWritable<boolean>;
hovered: Map<string, import("./types").IntersectionEvent>;
};