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@threlte/rapier

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Components and hooks to use the Rapier physics engine in Threlte

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import { Object3D, Quaternion, Vector3 } from 'three'; /** * Get the world position of an object. * If no target is provided, a globally used * temporary Vector3 is used. * * @param object * @param target * @returns */ export declare const getWorldPosition: (object: Object3D, target?: Vector3) => Vector3; /** * Get the world quaternion of an object. * If no target is provided, a globally used * temporary Quaternion is used. * * @param object * @param target * @returns */ export declare const getWorldQuaternion: (object: Object3D, target?: Quaternion) => Quaternion; /** * Get the world scale of an object. * If no target is provided, a globally used * temporary Vector3 is used. * * @param object * @param target * @returns */ export declare const getWorldScale: (object: Object3D, target?: Vector3) => Vector3;