@threlte/rapier
Version:
Components and hooks to use the Rapier physics engine in Threlte
30 lines (29 loc) • 1.7 kB
TypeScript
import type { ColliderProps, MassDef, Shape } from './types.js';
declare function $$render<TShape extends Shape, TMassDef extends MassDef>(): {
props: ColliderProps<TShape, TMassDef>;
exports: {
refresh: () => void;
};
bindings: "collider";
slots: {};
events: {};
};
declare class __sveltets_Render<TShape extends Shape, TMassDef extends MassDef> {
props(): ReturnType<typeof $$render<TShape, TMassDef>>['props'];
events(): ReturnType<typeof $$render<TShape, TMassDef>>['events'];
slots(): ReturnType<typeof $$render<TShape, TMassDef>>['slots'];
bindings(): "collider";
exports(): {
refresh: () => void;
};
}
interface $$IsomorphicComponent {
new <TShape extends Shape, TMassDef extends MassDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TShape, TMassDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TShape, TMassDef>['props']>, ReturnType<__sveltets_Render<TShape, TMassDef>['events']>, ReturnType<__sveltets_Render<TShape, TMassDef>['slots']>> & {
$$bindings?: ReturnType<__sveltets_Render<TShape, TMassDef>['bindings']>;
} & ReturnType<__sveltets_Render<TShape, TMassDef>['exports']>;
<TShape extends Shape, TMassDef extends MassDef>(internal: unknown, props: ReturnType<__sveltets_Render<TShape, TMassDef>['props']> & {}): ReturnType<__sveltets_Render<TShape, TMassDef>['exports']>;
z_$$bindings?: ReturnType<__sveltets_Render<any, any>['bindings']>;
}
declare const Collider: $$IsomorphicComponent;
type Collider<TShape extends Shape, TMassDef extends MassDef> = InstanceType<typeof Collider<TShape, TMassDef>>;
export default Collider;