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@threlte/rapier

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Components and hooks to use the Rapier physics engine in Threlte

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import type { RawBroadPhase, RawCCDSolver, RawColliderSet, RawDebugRenderPipeline, RawImpulseJointSet, RawIntegrationParameters, RawIslandManager, RawMultibodyJointSet, RawNarrowPhase, RawPhysicsPipeline, RawQueryPipeline, RawRigidBodySet, RawSerializationPipeline } from '@dimforge/rapier3d-compat/raw.js'; import type { Key, Stage } from '@threlte/core'; import type { Snippet } from 'svelte'; import type { Vector3 } from 'three'; export type WorldProps = { framerate?: number | 'varying'; autoStart?: boolean; gravity?: Parameters<Vector3['set']>; rawIntegrationParameters?: RawIntegrationParameters; rawIslands?: RawIslandManager; rawBroadPhase?: RawBroadPhase; rawNarrowPhase?: RawNarrowPhase; rawBodies?: RawRigidBodySet; rawColliders?: RawColliderSet; rawImpulseJoints?: RawImpulseJointSet; rawMultibodyJoints?: RawMultibodyJointSet; rawCCDSolver?: RawCCDSolver; rawQueryPipeline?: RawQueryPipeline; rawPhysicsPipeline?: RawPhysicsPipeline; rawSerializationPipeline?: RawSerializationPipeline; rawDebugRenderPipeline?: RawDebugRenderPipeline; simulationStageOptions?: { before?: (Key | Stage) | (Key | Stage)[]; after?: (Key | Stage) | (Key | Stage)[]; }; synchronizationStageOptions?: { before?: (Key | Stage) | (Key | Stage)[]; after?: (Key | Stage) | (Key | Stage)[]; }; children?: Snippet; fallback?: Snippet<[error: any]>; };