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@threlte/rapier

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Components and hooks to use the Rapier physics engine in Threlte

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import type { Props } from '@threlte/core'; import type { Group } from 'three'; import type { GravityType } from '../../types/types.js'; export type AttractorProps = Props<Group> & { /** * The strength factor applied to the impulse affecting rigid-bodies within range. For newtonian * calculations, strength is treated as m1 mass. * Default: 1.0 */ strength?: number; /** * The radius for the Attractor's sphere of influence within which rigid-bodies will be affected. * Default: 10.0 */ range?: number; /** * The method of calculating gravity on rigid bodies within range. * 'static' = the same force (strength) is applied on bodies within range, regardless of distance * 'linear' = force is calculated as strength * distance / range (force decreases the farther a body is from the attractor position) * 'newtonian' = force is calculated as gravitationalConstant * mass1 * mass2 / Math.pow(distance, 2) * Default: 'static' */ gravityType?: GravityType; /** * The gravitational constant used to calculate force in newtonian calculations. Most people probably won't use this, * but it provides an option for more realistic physics simulations. * Default: 6.673e-11 */ gravitationalConstant?: number; };