@threlte/rapier
Version:
Components and hooks to use the Rapier physics engine in Threlte
17 lines (16 loc) • 569 B
TypeScript
import { Collider, RigidBody, World } from '@dimforge/rapier3d-compat';
import { type Object3D } from 'three';
import type { AutoCollidersShapes } from '../types/types';
/**
*
* Creates collider descriptions including default translations
*
* @param object
* @param world
* @param friction
* @param restitution
* @param collidersType
* @param rigidBody
* @returns
*/
export declare const createCollidersFromChildren: (object: Object3D, collidersType: AutoCollidersShapes, world: World, rigidBody?: RigidBody, rigidBodyParentObject?: Object3D) => Collider[];