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@threlte/rapier

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Components and hooks to use the Rapier physics engine in Threlte

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import { ActiveEvents } from '@dimforge/rapier3d-compat'; export const applyColliderActiveEvents = (collider, colliderEvents = {}, rigidBodyEvents = {}) => { let events = 0; if (colliderEvents.oncollisionenter || colliderEvents.oncollisionexit || rigidBodyEvents.oncollisionenter || rigidBodyEvents.oncollisionexit || colliderEvents.onsensorenter || colliderEvents.onsensorexit || rigidBodyEvents.onsensorenter || rigidBodyEvents.onsensorexit) { events = events | ActiveEvents.COLLISION_EVENTS; } if (colliderEvents.oncontact || rigidBodyEvents.oncontact) { events = events | ActiveEvents.CONTACT_FORCE_EVENTS; } if (events > 0) { collider.setActiveEvents(events); } };