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@threlte/rapier

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Components and hooks to use the Rapier physics engine in Threlte

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import { Vector3 } from 'three'; import { useJoint } from './useJoint'; import { isVector3 } from './utils'; export const useSphericalJoint = (anchorA, anchorB) => { return useJoint((rbA, rbB, { world, rapier }) => { const jaA = isVector3(anchorA) ? anchorA : new Vector3(...anchorA); const jaB = isVector3(anchorB) ? anchorB : new Vector3(...anchorB); const params = rapier.JointData.spherical(jaA, jaB); return world.createImpulseJoint(params, rbA, rbB, true); }); };