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@threlte/rapier

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Components and hooks to use the Rapier physics engine in Threlte

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import type { CollisionGroupsProps, GroupsDef } from './types'; declare class __sveltets_Render<TGroupsDef extends GroupsDef> { props(): CollisionGroupsProps<TGroupsDef>; events(): {}; slots(): {}; bindings(): ""; exports(): {}; } interface $$IsomorphicComponent { new <TGroupsDef extends GroupsDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TGroupsDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TGroupsDef>['props']>, ReturnType<__sveltets_Render<TGroupsDef>['events']>, ReturnType<__sveltets_Render<TGroupsDef>['slots']>> & { $$bindings?: ReturnType<__sveltets_Render<TGroupsDef>['bindings']>; } & ReturnType<__sveltets_Render<TGroupsDef>['exports']>; <TGroupsDef extends GroupsDef>(internal: unknown, props: ReturnType<__sveltets_Render<TGroupsDef>['props']> & {}): ReturnType<__sveltets_Render<TGroupsDef>['exports']>; z_$$bindings?: ReturnType<__sveltets_Render<any>['bindings']>; } declare const CollisionGroups: $$IsomorphicComponent; type CollisionGroups<TGroupsDef extends GroupsDef> = InstanceType<typeof CollisionGroups<TGroupsDef>>; export default CollisionGroups;