@threlte/rapier
Version:
Components and hooks to use the Rapier physics engine in Threlte
19 lines (18 loc) • 1.2 kB
TypeScript
import type { CollisionGroupsProps, GroupsDef } from './types';
declare class __sveltets_Render<TGroupsDef extends GroupsDef> {
props(): CollisionGroupsProps<TGroupsDef>;
events(): {};
slots(): {};
bindings(): "";
exports(): {};
}
interface $$IsomorphicComponent {
new <TGroupsDef extends GroupsDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TGroupsDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TGroupsDef>['props']>, ReturnType<__sveltets_Render<TGroupsDef>['events']>, ReturnType<__sveltets_Render<TGroupsDef>['slots']>> & {
$$bindings?: ReturnType<__sveltets_Render<TGroupsDef>['bindings']>;
} & ReturnType<__sveltets_Render<TGroupsDef>['exports']>;
<TGroupsDef extends GroupsDef>(internal: unknown, props: ReturnType<__sveltets_Render<TGroupsDef>['props']> & {}): ReturnType<__sveltets_Render<TGroupsDef>['exports']>;
z_$$bindings?: ReturnType<__sveltets_Render<any>['bindings']>;
}
declare const CollisionGroups: $$IsomorphicComponent;
type CollisionGroups<TGroupsDef extends GroupsDef> = InstanceType<typeof CollisionGroups<TGroupsDef>>;
export default CollisionGroups;