@threlte/rapier
Version:
Components and hooks to use the Rapier physics engine in Threlte
21 lines (20 loc) • 1.34 kB
TypeScript
import type { ColliderProps, MassDef, Shape } from './types';
declare class __sveltets_Render<TShape extends Shape, TMassDef extends MassDef> {
props(): ColliderProps<TShape, TMassDef>;
events(): {};
slots(): {};
bindings(): "collider";
exports(): {
refresh: () => void;
};
}
interface $$IsomorphicComponent {
new <TShape extends Shape, TMassDef extends MassDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TShape, TMassDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TShape, TMassDef>['props']>, ReturnType<__sveltets_Render<TShape, TMassDef>['events']>, ReturnType<__sveltets_Render<TShape, TMassDef>['slots']>> & {
$$bindings?: ReturnType<__sveltets_Render<TShape, TMassDef>['bindings']>;
} & ReturnType<__sveltets_Render<TShape, TMassDef>['exports']>;
<TShape extends Shape, TMassDef extends MassDef>(internal: unknown, props: ReturnType<__sveltets_Render<TShape, TMassDef>['props']> & {}): ReturnType<__sveltets_Render<TShape, TMassDef>['exports']>;
z_$$bindings?: ReturnType<__sveltets_Render<any, any>['bindings']>;
}
declare const Collider: $$IsomorphicComponent;
type Collider<TShape extends Shape, TMassDef extends MassDef> = InstanceType<typeof Collider<TShape, TMassDef>>;
export default Collider;