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@threlte/rapier

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Components and hooks to use the Rapier physics engine in Threlte

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import type { ColliderProps, MassDef, Shape } from './types'; declare class __sveltets_Render<TShape extends Shape, TMassDef extends MassDef> { props(): ColliderProps<TShape, TMassDef>; events(): {}; slots(): {}; bindings(): "collider"; exports(): { refresh: () => void; }; } interface $$IsomorphicComponent { new <TShape extends Shape, TMassDef extends MassDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TShape, TMassDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TShape, TMassDef>['props']>, ReturnType<__sveltets_Render<TShape, TMassDef>['events']>, ReturnType<__sveltets_Render<TShape, TMassDef>['slots']>> & { $$bindings?: ReturnType<__sveltets_Render<TShape, TMassDef>['bindings']>; } & ReturnType<__sveltets_Render<TShape, TMassDef>['exports']>; <TShape extends Shape, TMassDef extends MassDef>(internal: unknown, props: ReturnType<__sveltets_Render<TShape, TMassDef>['props']> & {}): ReturnType<__sveltets_Render<TShape, TMassDef>['exports']>; z_$$bindings?: ReturnType<__sveltets_Render<any, any>['bindings']>; } declare const Collider: $$IsomorphicComponent; type Collider<TShape extends Shape, TMassDef extends MassDef> = InstanceType<typeof Collider<TShape, TMassDef>>; export default Collider;