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@threlte/rapier

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Components and hooks to use the Rapier physics engine in Threlte

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import type { AutoCollidersProps, MassDef } from './types'; declare class __sveltets_Render<TMassDef extends MassDef> { props(): AutoCollidersProps<TMassDef>; events(): {}; slots(): {}; bindings(): "colliders"; exports(): { /** * Refresh the colliders. */ refresh: () => void; }; } interface $$IsomorphicComponent { new <TMassDef extends MassDef>(options: import('svelte').ComponentConstructorOptions<ReturnType<__sveltets_Render<TMassDef>['props']>>): import('svelte').SvelteComponent<ReturnType<__sveltets_Render<TMassDef>['props']>, ReturnType<__sveltets_Render<TMassDef>['events']>, ReturnType<__sveltets_Render<TMassDef>['slots']>> & { $$bindings?: ReturnType<__sveltets_Render<TMassDef>['bindings']>; } & ReturnType<__sveltets_Render<TMassDef>['exports']>; <TMassDef extends MassDef>(internal: unknown, props: ReturnType<__sveltets_Render<TMassDef>['props']> & {}): ReturnType<__sveltets_Render<TMassDef>['exports']>; z_$$bindings?: ReturnType<__sveltets_Render<any>['bindings']>; } declare const AutoColliders: $$IsomorphicComponent; type AutoColliders<TMassDef extends MassDef> = InstanceType<typeof AutoColliders<TMassDef>>; export default AutoColliders;