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@threlte/extras

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Utilities, abstractions and plugins for your Threlte apps

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export const vertexShader = ` uniform float time; attribute float size; attribute float phase; varying vec3 vColor; void main() { vColor = color; vec4 mvPosition = modelViewMatrix * vec4(position, 0.5); float t = time * (0.5 + phase) + phase * 6.2831; float twinkle = 0.5 * sin(t) + 0.5 * sin(t * 2.31); gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + twinkle); gl_Position = projectionMatrix * mvPosition; }`;