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@threlte/extras

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Utilities, abstractions and plugins for your Threlte apps

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import type { Props } from '@threlte/core'; import type { Camera, Group, Object3D } from 'three'; export type HTMLProps = Props<Group, [{ render(): void; }]> & { /** * @default true */ autoRender?: boolean; /** * @default false */ transform?: boolean; calculatePosition?: (obj: Object3D, camera: Camera, size: { width: number; height: number; }) => [number, number]; /** * @default 0.001 */ eps?: number; /** * @default [16777271, 0] */ zIndexRange?: [number, number]; /** * @default false */ sprite?: boolean; /** * @default 'auto' */ pointerEvents?: 'auto' | 'none' | 'visiblePainted' | 'visibleFill' | 'visibleStroke' | 'visible' | 'painted' | 'fill' | 'stroke' | 'all' | 'inherit'; /** * @default false */ center?: boolean; /** * @default false */ fullscreen?: boolean; distanceFactor?: number; /** * @default 'div' */ as?: keyof HTMLElementTagNameMap; portal?: HTMLElement; /** * Occlusion based off work by Jerome Etienne and James Baicoianu * https://www.youtube.com/watch?v=ScZcUEDGjJI * as well as Joe Pea in CodePen: https://codepen.io/trusktr/pen/RjzKJx * @default false */ occlude?: boolean | Object3D[] | 'raycast' | 'blending'; castShadow?: boolean; receiveShadow?: boolean; onvisibilitychange?: (visible: boolean) => void; };