@threlte/extras
Version:
Utilities, abstractions and plugins for your Threlte apps
56 lines (55 loc) • 1.44 kB
TypeScript
import type { Snippet } from 'svelte';
import type { CubeCamera, Scene, WebGLCubeRenderTarget } from 'three';
export type VirtualEnvironmentProps = {
children?: Snippet<[
{
restart(): void;
update(): void;
camera: CubeCamera;
renderTarget: WebGLCubeRenderTarget;
}
]>;
/**
* The scene to apply the virtual environment to
* @default useThrelte().scene
*/
scene?: Scene;
/**
* Whether to set the `scene`'s background to the loaded environment
* @default false
*/
isBackground?: boolean;
/**
* Passed along to the internal CubeCamera
* @default 1000
*/
far?: number;
/**
* Controls how many times camera will be updated
* @default Infinity
*/
frames?: number;
/**
* Passed along to the internal CubeCamera
* @default 0.1
*/
near?: number;
/**
* A function that will be called anytime the update task has been started
*/
onupdatestart?: () => void;
/**
* A function that will be called anytime the update task has been stopped
*/
onupdatestop?: () => void;
/**
* Size of the render target. a higher resolution should have more detail
* @default 256
*/
resolution?: number;
/**
* Whether to show the virtual environment in the scene
* @default true
*/
visible?: boolean;
};