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@threlte/extras

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Utilities, abstractions and plugins for your Threlte apps

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import type { Props } from '@threlte/core'; import { Sky } from 'three/examples/jsm/objects/Sky.js'; import type { RenderTargetOptions, Vector3, WebGLCubeRenderTarget } from 'three'; export type SkyProps = Props<Sky, [ { ref: Sky; sunPosition: Vector3; renderTarget: WebGLCubeRenderTarget | undefined; } ]> & { /** * The scale of the cuboid skybox along every axis * @default 1000 */ scale?: number; /** * Relative clarity of the sky * @default 10 */ turbidity?: number; /** * Amount of rayleigh scattering * @default 3 */ rayleigh?: number; /** Mie scattering coefficient * @default 0.005 */ mieCoefficient?: number; /** * Mie scattering directionality * @default 0.7 */ mieDirectionalG?: number; /** * Elevation angle * @default 2 */ elevation?: number; /** * Azimuthal angle * @default 180 */ azimuth?: number; /** * Render the sky to the scene environment * @default true */ setEnvironment?: boolean; /** * The size of the cube map * @default 128 */ cubeMapSize?: number; /** * The options for the WebGLCubeRenderTarget * @default {} */ webGLRenderTargetOptions?: RenderTargetOptions; };