@threlte/extras
Version:
Utilities, abstractions and plugins for your Threlte apps
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TypeScript
import type { Props } from '@threlte/core';
import type { Group, Scene, CubeCamera, WebGLCubeRenderTarget } from 'three';
export type CubeCameraProps = Props<Group, [
{
camera: CubeCamera;
ref: Group;
renderTarget: WebGLCubeRenderTarget;
restart(): void;
update(): void;
}
]> & {
/**
* background that will be set before rendering to the render target. a value of `'auto'` will use the current background
* @default 'auto'
*/
background?: Scene['background'] | 'auto';
/**
* passed along to the internal CubeCamera
* @default 1000
*/
far?: number;
/**
* fog that will be set before rendering to the render target. a value of `'auto'` will use the current fog
* @default 'auto'
*/
fog?: Scene['fog'] | 'auto';
/**
* controls how many times camera will be updated
* @default Infinity
*/
frames?: number;
/**
* passed along to the internal CubeCamera
* @default 0.1
*/
near?: number;
/**
* a callback that is ran when the update task has been started
*/
onupdatestart?: () => void;
/**
* a callback that is ran when the update task has been stopped
*/
onupdatestop?: () => void;
/**
* size of the render target. a higher resolution should have more detail
* @default 256
*/
resolution?: number;
};