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@threlte/extras

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Utilities, abstractions and plugins for your Threlte apps

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import type { Props } from '@threlte/core'; import type { Group, Scene, CubeCamera, WebGLCubeRenderTarget } from 'three'; export type CubeCameraProps = Props<Group, [ { camera: CubeCamera; ref: Group; renderTarget: WebGLCubeRenderTarget; restart(): void; update(): void; } ]> & { /** * background that will be set before rendering to the render target. a value of `'auto'` will use the current background * @default 'auto' */ background?: Scene['background'] | 'auto'; /** * passed along to the internal CubeCamera * @default 1000 */ far?: number; /** * fog that will be set before rendering to the render target. a value of `'auto'` will use the current fog * @default 'auto' */ fog?: Scene['fog'] | 'auto'; /** * controls how many times camera will be updated * @default Infinity */ frames?: number; /** * passed along to the internal CubeCamera * @default 0.1 */ near?: number; /** * a callback that is ran when the update task has been started */ onupdatestart?: () => void; /** * a callback that is ran when the update task has been stopped */ onupdatestop?: () => void; /** * size of the render target. a higher resolution should have more detail * @default 256 */ resolution?: number; };