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@threlte/core

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A 3D framework for the web, built on top of Svelte and Three.js

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import { type CreateDOMContextOptions } from './fragments/dom'; import { type CreateRendererContextOptions, type Renderer } from './fragments/renderer.svelte'; import { type CreateSchedulerContextOptions } from './fragments/scheduler.svelte'; export type CreateThrelteContextOptions<T extends Renderer> = CreateRendererContextOptions<T> & CreateDOMContextOptions & CreateSchedulerContextOptions; export declare const createThrelteContext: <T extends Renderer>(options: CreateThrelteContextOptions<T>) => { set(this: void, value: Record<string | symbol, unknown>): void; update(this: void, updater: import("svelte/store").Updater<Record<string | symbol, unknown>>): void; subscribe(this: void, run: import("svelte/store").Subscriber<Record<string | symbol, unknown>>, invalidate?: () => void): import("svelte/store").Unsubscriber; current: Record<string | symbol, unknown>; renderer: T; colorManagementEnabled: import("..").CurrentWritable<boolean>; colorSpace: import("..").CurrentWritable<import("three").ColorSpace>; toneMapping: import("..").CurrentWritable<import("three").ToneMapping>; shadows: import("..").CurrentWritable<boolean | import("three").ShadowMapType>; dpr: import("..").CurrentWritable<number>; autoRenderTask: import("..").Task; camera: import("..").CurrentWritable<import("three").Camera>; scheduler: import("..").Scheduler; renderMode: import("..").CurrentWritable<"always" | "on-demand" | "manual">; autoRender: import("..").CurrentWritable<boolean>; frameInvalidated: boolean; advance: () => void; shouldAdvance: boolean; autoInvalidations: Set<unknown>; resetFrameInvalidation: () => void; shouldRender: () => boolean; invalidate: () => void; mainStage: import("..").Stage; renderStage: import("..").Stage; dispose: (force?: boolean) => void; disposableObjectMounted: (object: import("./fragments/disposal").DisposableObject) => void; disposableObjectUnmounted: (object: import("./fragments/disposal").DisposableObject) => void; removeObjectFromDisposal: (object: import("./fragments/disposal").DisposableObject) => void; disposableObjects: Map<import("./fragments/disposal").DisposableObject, number>; shouldDispose: boolean; items: { promise: Promise<unknown>; keys: [unknown] | unknown[]; }[]; remember: <T_1>(callback: () => Promise<T_1>, keys: [unknown] | unknown[]) => Promise<T_1>; clear: (keys: [unknown] | unknown[]) => void; dom: HTMLElement; canvas: HTMLCanvasElement; size: import("..").CurrentReadable<{ width: number; height: number; }>; scene: import("three").Scene; };