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@threepipe/webgi-plugins

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WebGi - Realistic Rendering Plugins for ThreePipe.

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import { Color, ExtendedShaderMaterial, ExtendedShaderPass, GBufferPlugin, ICamera, IPassID, IPipelinePass, IRenderManager, IScene, IWebGLRenderer, PipelinePassPlugin, ThreeViewer, UiObjectConfig, Vector2, Vector3, WebGLMultipleRenderTargets, WebGLRenderTarget } from 'threepipe'; declare const passId = "depthOfField"; type DepthOfFieldPassId = typeof passId; /** * Depth Of Field Plugin * * Adds a depth of field effect with configurable focal point. * @category Plugins */ export declare class DepthOfFieldPlugin extends PipelinePassPlugin<DepthOfFieldPluginPass<DepthOfFieldPassId>, DepthOfFieldPassId> { static readonly PluginType = "DepthOfField"; static readonly OldPluginType = "DepthOfFieldPlugin"; readonly passId = "depthOfField"; enableEdit: boolean; protected _focalPointHit: Vector3; crossFadeTime: number; private _focalPointHitTime; protected get _frameFadeTime(): number; constructor(enabled?: boolean, enableEdit?: boolean); setFocalPoint(p: Vector3, fade?: boolean, showGizmo?: boolean): void; getFocalPoint(): Vector3; protected _onObjectHit(e: any): void; protected _createPass(): DepthOfFieldPluginPass<"depthOfField">; dependencies: (typeof GBufferPlugin)[]; onAdded(viewer: ThreeViewer): void; onRemove(viewer: ThreeViewer): void; private _onPluginAdd; private _onPluginRemove; uiConfig: UiObjectConfig; private _tempVec; protected _beforeRender(scene: IScene, camera: ICamera, renderManager: IRenderManager): boolean; } export declare class DepthOfFieldPluginPass<Tid extends IPassID> extends ExtendedShaderPass implements IPipelinePass<Tid> { uiConfig?: UiObjectConfig; before: string[]; after: string[]; required: string[]; computeCocMaterial: ExtendedShaderMaterial; expandCocMaterial: ExtendedShaderMaterial; dofBlurMaterial: ExtendedShaderMaterial; depthRange: number; nearBlurScale: number; farBlurScale: number; nearFarBlurScale: Vector2; focalDepthRange: Vector2; crossCenter: Vector2; crossRadius: number; crossAlpha: number; crossColor: Color; readonly passId: Tid; constructor(pid: Tid); render(renderer: IWebGLRenderer, writeBuffer?: WebGLMultipleRenderTargets | WebGLRenderTarget | null, readBuffer?: WebGLMultipleRenderTargets | WebGLRenderTarget, deltaTime?: number, maskActive?: boolean): void; } export {}; //# sourceMappingURL=DepthOfFieldPlugin.d.ts.map